Grasp what screen time and digital overload mean, recognise your mental, emotional and physical effects (sleep, focus, wellbeing), and use built-in trackers or wellbeing apps to spot your peak usage and patterns of overuse.
Set personal goals and employ digital-wellbeing tools (app timers, Focus Mode, wind-down routines), build in regular screen-free moments, and swap passive scrolling for meaningful offline activities like sport, journaling or creative hobbies.
Reflect on how digital overload affects you, develop confidence in setting and protecting your own digital boundaries, foster commitment to offline habits, and encourage balanced screen use among your peers via shared agreements and breaks.
Among younger age groups, screen overuse correlates with disrupted sleep, concentration problems, behavioural challenges, and increased anxiety.
These outcomes are often more pronounced in girls, particularly when associated with body image issues and social comparison on platforms like Instagram or TikTok.
Adolescents with high daily screen exposure (more than 3–4 hours recreationally) are more likely to report symptoms of depression, experience cyberbullying, or show signs of addictive digital behaviours.
Furthermore, exposure to screens during meals and before bedtime has been linked to lower cognitive performance and disrupted routines. (OECD, 2024b)
Approaches
Tools:
Digital Detox Discussion: “No Phones at the Table”
A youth worker can show a few social media posts or headlines, some true, some false.
Then ask participants:
Approaches:
Tools:
Mood Tracker + Screen Log Combo
This is an example a youth worker can use with their group to spark reflection, rather than an activity the participants carry out independently.
The youth worker can introduce the concept of tracking screen use and mood over a few days.
Participants are encouraged to record:
Screen Log: approximate hours spent on phones, apps, or devices in the morning, afternoon, and evening.
Mood Tracker: a short note or emoji to describe how they felt in each time slot.
The aim is to help young people connect digital habits with emotional states and reflect on changes they might make, without requiring them to actually perform the full tracking as part of the session.
Mood Tracker + Screen Log Combo
This is an example a youth worker can use with their group to spark reflection, rather than an activity the participants carry out independently.
The youth worker can introduce the concept of tracking screen use and mood over a few days.
Participants are encouraged to record:
Screen Log: approximate hours spent on phones, apps, or devices in the morning, afternoon, and evening.
Mood Tracker: a short note or emoji to describe how they felt in each time slot.
The aim is to help young people connect digital habits with emotional states and reflect on changes they might make, without requiring them to actually perform the full tracking as part of the session.
Reflect:
Did mood improve?
What’s one obstacle, and how will you solve it?
Tracking shifts in mood and concentration shows you the immediate benefits (or drawbacks) of your new habit. Noticing even small improvements can reinforce why the practice matters and encourage you to keep going.
Pinpointing when you struggle helps reveal specific triggers, such as afternoon fatigue or evening social plans. Understanding these moments lets you adapt your routine or set reminders precisely when you need them most.
Every habit change comes with hurdles, be it unexpected notifications or busy schedules. Reflecting on how you responded (or how you will) builds your problem-solving skills and makes your plan more resilient.
Short-term experiments are useful, but lasting change requires a longer-term strategy. Considering how to integrate your habit into weekly routines, perhaps via calendar prompts or peer accountability, ensures it becomes part of your normal rhythm.
In January 2019, De Montfort University launched a week-long social media detox called #HealthyDMU to help students refocus and support their wellbeing.
What happened:
Student experiences:
Outcomes:
The #HealthyDMU digital detox showed that small breaks from screens, combined with offline activities, can boost mental health, focus, and wellbeing.
The Digital Detox Program (DDP) is an 8‑day camp for 12–14 year olds who spend too much time on screens. Camps are fully funded, device-free, and take place during school holidays at a rural adventure centre.
What happens:
Education:
Outcomes:
Around 30% of 15-year-olds report being distracted by their own device use in most or every mathematics lesson across OECD countries, highlighting how in-class leisure screen use impairs focus (OECD, 2024a).
Students spending 1–5 hours per day using digital devices for learning at school score, on average, 20 PISA points higher in mathematics than those who spend no time, demonstrating benefits of moderate, purposeful screen use (OECD, 2024a).
Leisure use of digital devices for more than 1 hour per day at school is linked to a drop of over 9 PISA points in mathematics performance and a lower sense of belonging, underlining the risks of unstructured screen time (OECD, 2024a).
The World Health Organization recommends that children aged 5–17 limit recreational screen time to no more than 2 hours per day, to reduce risks of obesity, sleep disturbance and psychosocial issues (World Health Organization, 2020).
Excessive screen exposure, particularly before bedtime, is associated with poorer sleep quality and higher levels of anxiety and depression among adolescents, pointing to the need for tech-free evening routines (OECD, 2024b).
Using built-in digital wellbeing features (app timers, focus mode, notification silencing) correlates with lower self-reported distraction and better self-regulation in students, emphasising the value of these tools for habit formation (OECD, 2024a).
OECD. (2024a). Managing screen time: How to protect and equip students against distraction (PISA in Focus No. 124). OECD Publishing. https://doi.org/10.1787/7c225af4-en
OECD. (2024b). The impact of digital technologies on well-being: Main insights from the literature (OECD Papers on Well-being and Inequalities, No. 29). OECD Publishing. https://doi.org/10.1787/4ca48f7c-en
World Health Organization. (2020). Guidelines on physical activity and sedentary behaviour. WHO. https://www.who.int/publications/i/item/9789240015128
De Montfort University. (2019, January 14). DMU to take a break from social media to promote positive mental health. Retrieved from https://www.dmu.ac.uk/about-dmu/news/2019/january/dmu-to-turn-off-social-media-channels-to-promote-positive-mental-health.aspx:contentReference[oaicite:6]{index=6}.
Kokoda Youth Foundation. (2024, May 21). Free program offering practical solution to teen technology overuse. News Hub. Retrieved from https://newshub.medianet.com.au/2024/05/free-program-offering-practical-solution-to-teen-technology-overuse-2/49694/:contentReference[oaicite:13]{index=13}.
How our students and staff filled their ‘digital detox’: https://youtu.be/EHfDZGmF6Lc
Digital Detox Program | Kokoda Youth Foundation: https://youtube.com/shorts/E7aZM2dxnoY?feature=shared
Pictures:
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project Number: 2024-2-PT02-KA220-YOU-000287246